About Us
Once upon a time game companies consisted of small groups of friends who got together and made something fun that they thought other people might want to play.
These were good times, and there was much rejoicing. But even in good times evil lurks around every corner. And it wasn't long before game development, like the film and music industries, became the domain of large corporations. The focus switched from fun to finance, creativity to ****, and cameraderie to cubicles. Nobody really likes working in cubicles, or handing over their amazing ideas to a guy in a suit who turns it into more sportscars in his garage, so the seeds of an uprising began.
Many developers went back to their roots, working out of their homes and garages, forgetting about demographics and financial forecasts, and just making games that people would want to play.
Atommo was founded on the principle of fun. We're a group of industry veterans who have left the corporate side of game development to get back to the core - making fun games for everyone - on our own schedule and under our own power.
We hope that you, the gamers, enjoy playing all of our titles as much as we enjoyed making them.
- Atommo